3D Monster Maze
Information about 3D Monster Maze
| 3D Monster Maze | |
|---|---|
| Developer(s) | Malcolm Evans |
| Publisher(s) | J.K. Greye Software |
| Release date(s) | 1982 |
| Genre(s) | 3D first-person adventure |
| Mode(s) | single player |
| Platform(s) | Sinclair ZX81 |
| Media | compact audio cassette |
| System requirements | 16 KB memory expansion |
| Input | keyboard |
3D Monster Maze is a computer game developed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16KB memory expansion. The game was initially released by J.K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was the first 3D game for a home computer.
New Generation Software went on to become a well-known software firm with the Sinclair platform and continued to pioneer the 3D gaming technology for ZX81 and the later model Sinclair ZX Spectrum. The press immediately gave the game a title of a "firm favourite" of the ZX81 users. Decades later, it became popular with the retrogaming community, inspiring remakes and fueling ZX81 emulation projects.[1]
Gameplay
The game is played from the first-person perspective as a player making their way through a maze. The game uses a 16 by 16 cell maze, which contains one exit and a hostile monster, the Tyrannosaurus rex. The object of the game is to escape through the exit without being eaten. Initially the T. rex lies in wait. Once the player starts moving, the beast begins hunting. Thereafter, the T. rex may either calm down (if the player goes into a part of the maze that is far enough away), or become more active as the player comes closer. If the T. rex gets a direct view of its prey, the monster will run directly at the player.Screenshot from the introduction of 3D Monster Maze with the opening of the game legend scrolling by.
The T. rex anxiety level, reported to the player as a statement in the status line, provides an indirect clue to the player's relative distance from the monster. These statements are: REX LIES IN WAIT, followed by HE IS HUNTING FOR YOU, FOOTSTEPS APPROACHING, REX HAS SEEN YOU, and RUN! HE IS BESIDE YOU or RUN! HE IS BEHIND YOU. The player's speed is faster than the monster's, thus it is possible to escape by running (unless the player is trapped in a dead end). During the desperate attempt to outrun the monster, however, it's easy to get disoriented. The player can manually map the maze on a piece of paper with each step, but this becomes increasingly difficult as the pace increases. The fast pace can also lead to hard keyboard presses, which, in turn, can shake the computer/16K memory expansion connection, and lead to a sudden reset with several minutes worth reload time.
Points are awarded for each step made by the player any time the dinosaur is on an active hunt. Since the player runs faster than the monster, it is possible to accumulate points by running around in circles with the monster just a few steps behind. [This works the best with a large rectangular course with a straight wall marking each turn. In such a case, the player can just wait in the corner until getting the "Rex has seen you" message, verify which side of the corner the monster is coming from, and run away several steps along the other side. Rex will continue on to the corner (where he has seen the player last), and see him again as soon as he reaches it. Meanwhile, the player can run on to the next corner, and repeat the same trick.] Points are also given upon successfully getting away through an exit and into another maze.
When the game ends, the player is informed about being "sentenced to roam the maze forever", and then can either "appeal" or continue playing again in the last maze. If the appeal is attempted, it is rejected with 50% probability, in which case the player is sent back to roam the previous maze again. An appeal which is accepted effectively results in the computer self-reset via BASIC's
NEW statement.
Development
3D Monster Maze was the first game designed and developed by Malcolm Evans.[2] He worked in the aerospace industry, first in aircraft design, and then as a microprocessor scientist at Sperry Gyroscope at Bristol, United Kingdom. He received a ZX81 from his wife for his thirty-seventh birthday in April 1981. Malcolm developed the game to test what the computer was capable of, and completed it by November. Friends persuaded Malcolm that the game was of high enough quality to sell and it was eventually released by J.K. Greye Software in February 1982.[3]When soon after that the Bristol branch of Sperry Gyroscope closed, Malcolm made a decision to concentrate fully on computer gaming. The firm New Generation Software he had founded kept producing 3D games for the Sinclair Research computers, and became synonymous with 3D gaming on this platform for some time.[4] Some of his games were hailed by the gaming scene, but some titles occasionally drew criticism from reviewers for their fancy graphics but poor game plot. After releasing 3D Defender and Breakout for the ZX81,[5] Malcolm switched the development efforts from ZX81 to ZX Spectrum as the latter model hit the market. In addition to republishing the 3D Monster Maze, the new firm also released such game titles as Escape, Tunnel, 3D, Knot in 3D, Corridors of Genon, Trashman and Travel with Trashman, Light Magic, Jonah Barrington's Squash, The Custard Kid and Cliff Hanger.[6]
Impact
Landmark 3D games for other platforms that came before 3D Monster Maze were Atari's Battlezone (1980), an arcade 3D video game built with specialized vector graphics hardware, and its predecessor Spasim (1974), running on graphical terminals of a big multi-user university computer. Star Raiders, a space game for the Atari 8-bit family of computers was released in 1979. It featured a moving star field effect, creating an illusion of 3D. However, no actual 3D scene rendering took place in that game; single frames gave no feeling of depth.
While some sources[8] consider 3D Monster Maze to be the first in the first-person shooter home/personal computer game genre, this classification can also be perceived as inexact, because there is no actual shooting (or other means of the player's active interaction with the environment, except for navigation) involved. The game is thus a first-person adventure.
After the release of 3D Monster Maze, it took more than ten years for the landmark 3D personal computer game literally living up to the first-person shooter title to arrive — Wolfenstein 3D (1992), the immediate predecessor of Doom.
Critical acclaim
The game was sold domestically in the UK and overseas, and became a hit shortly after it was released:- (1983-10-18) "Writing for the new generation". Home computer weekly (October 18): 43. ...when the ZX81 had just been launched, software standards were generally pretty low. One exception to this rule was a program called 3D Monster Maze, which has been a firm favourite with ZX81 owners since it first appeared...
- (1983-12) "3D Monster Maze". ZX Computing (December): 163. If I had to choose just one programme to impress an audience with the capabilities of the ZX81, then 3D Monster Maze would be the one without a doubt.
- <ref name="su18" /> Even those critics who dismissed the ZX-81 as a child's toy, had to admit that the program was innovative and well-presented. Monster Maze marked the rise of the use of 3D techniques on microcomputers as small as the ZX-81 and Spectrum.
- <ref name="crash05" /> From the outset New Generation and Malcolm Evans have become synonymous with 3D graphics...
Decades later, with the ZX81 games played mostly in emulated environments by the retrogaming community, it still fetches enthusiastic reviews, even while modern high-end gaming consoles and home computers provide much richer capabilities for one's immersion into a first-person 3D game:
- Lee's Peek n Poke. Issue four: "Look for the green head" (2005-09). Retrieved on 2005-12-18. Best of the old games we played this month... The best thing about 3DMM was strangely the silence as you moved around. ... This added to the atmosphere. This also added to the scares. There was nothing worse that heading down a corridor and in the distance seeing the start of the dino heading towards you. Because the graphics were slow to draw the dino came at you in a few steps. Turning around and sprinting the other way was a manic dance across the keyboard, while you looked stunned as the screen filled with teeth. It was truly a pants wetting moment.
Technology
Screenshot from 3D Monster Maze. The monster, a Tyrannosaurus rex, is two steps away.
The 22 pseudo-graphics characters used as the building blocks of the 3D picture.
REM (BASIC comment) statement, making the interpreter step over it. If, by accident, one tries to edit the line via the BASIC line editor, the changes will not be accepted since 0 is an invalid line number. Such code is typically created by first creating a line with a valid number, and then modifying the number field in the BASIC program area using direct memory manipulation, such as POKE. No copy prevention is embedded into the game; moreover, the magnetic tapes of the time being unreliable, one could reuse the save entry point in the BASIC code (that was used by the original developers to have the game auto-run upon being loaded by the user) in order to save another program copy to the tape (for archival/backup purposes).
The game is controlled by three of the keyboard cursor control keys (left, right, and forward, respectively 5, 7, and 8 on the ZX81 keyboard). The game speed can also be controlled — according to the original cassette inlay, the BASIC line 370 has a hardwired constant determining a busy waiting loop delay. The constant initially is set to 5; by varying it from 0 to 9 the game can be adjusted from faster to slower tempo. The 6 fps figure corresponds to the delay set to zero, while holding the "forward" key to run straight. A somewhat jerky motion is perceived at this slow framerate which gives a feeling of being jerked along with each step of a desperate heavy run.
See also
References
1. ^ Chris Cowley <ccowley@grok.co.uk> (2002). vb81. vb81 — Sinclair ZX81 Emulator. Retrieved on 2005-12-16. A ZX81 emulator packaged with 3D Monster Maze and other famous games; licensed under the GPL (but written in Visual Basic). Usable for playing and viewing the BASIC portion of the game on the Microsoft Windows.
2. ^ Chris Bourne (1984-09). "Hit Squad — Not just a load of old rubbish". Sinclair User (30). Featuring Malcolm Evans following the Trashman hit game.
3. ^ CRASH staff (1984-06). "New Generation Ingredients of a winning team". CRASH (5). An article about New Generation Software, the firm that was started with the 3D Monster Maze development.
4. ^ John Gilbert (1983-09). "3D Games". Sinclair User (18). Discussion of the 3D gaming scene on the Sinclair computers, naturally opened by 3D Monster Maze.
5. ^ Phil Garrett (1982-08). "Greye Defender is another 3D winner". Sinclair User (5). Games by Malcolm Evans published by J.K. Greye Software.
6. ^ Martijn van der Heide (2005). New Generation Software. Label name information on New Generation Software at the World of Spectrum. Retrieved on 2005-12-16.
7. ^ Sinclair User staff (1984-04). "ZX81 Software Scene: Golden Oldies". Sinclair User (25). Refers to 3D Monster Maze as "the first [home computer] 3D game".
8. ^ Ewan "nach0king" Macdonald (2000-05-21). Neverwinter Nights. Retrieved on 2005-12-16. A game preview on Eurogamer, crediting 3D Monster Maze for being the first game in the first-person shooter genre.
9. ^ Edge staff (Andy Krouwel) (2006-04-18). "The Making of... 3D Monster Maze". Edge (161).
2. ^ Chris Bourne (1984-09). "Hit Squad — Not just a load of old rubbish". Sinclair User (30). Featuring Malcolm Evans following the Trashman hit game.
3. ^ CRASH staff (1984-06). "New Generation Ingredients of a winning team". CRASH (5). An article about New Generation Software, the firm that was started with the 3D Monster Maze development.
4. ^ John Gilbert (1983-09). "3D Games". Sinclair User (18). Discussion of the 3D gaming scene on the Sinclair computers, naturally opened by 3D Monster Maze.
5. ^ Phil Garrett (1982-08). "Greye Defender is another 3D winner". Sinclair User (5). Games by Malcolm Evans published by J.K. Greye Software.
6. ^ Martijn van der Heide (2005). New Generation Software. Label name information on New Generation Software at the World of Spectrum. Retrieved on 2005-12-16.
7. ^ Sinclair User staff (1984-04). "ZX81 Software Scene: Golden Oldies". Sinclair User (25). Refers to 3D Monster Maze as "the first [home computer] 3D game".
8. ^ Ewan "nach0king" Macdonald (2000-05-21). Neverwinter Nights. Retrieved on 2005-12-16. A game preview on Eurogamer, crediting 3D Monster Maze for being the first game in the first-person shooter genre.
9. ^ Edge staff (Andy Krouwel) (2006-04-18). "The Making of... 3D Monster Maze". Edge (161).
External links
- NGS World — a tribute homepage of the New Generation Software titles, created and maintained by Malcolm's daughter Rachel; hosts downloads of the original game and a fan-contributed remake for MS Windows; features a J.K. Greye Software cassette inlay image of the game
- J.K. Greye Software cassette inlay — higher resolution scan at the World of Spectrum
- 3D Monster Maze — the game page on a Sinclair-themed collector site, with the cassette inlay image of the title as republished by New Generation Software
- ZX81 Download Page — a large repository of ZX81 resources which includes in its emulator section a ZX81 emulator that runs on a ZX Spectrum with just a small delay factor (if the ZX Spectrum is emulated itself at 250% normal speed, the emulation is approximately real-time, according to the ZX81 over ZX Spectrum emulator documentation). The distribution comes with the 3D Monster Maze as the default emulator snapshot (suggesting to break out of the program and reset via
NEWfor access to the emulated ZX81 for other purposes) - z81/xz81 — a Unix emulator of ZX81 and ZX80 (GPL); decorated with an approaching Rex screenshot
- ZX81 Emulator for the Palm Pilot — homepage of a ZX81 emulator for the Palm Pilot packaged with the 3D Monster Maze; featuring an approaching Rex as the page background
- 3D Monster Maze — entry at the Home of the Underdogs
- Thrills, Chills & Pant-Spills — 3D Monster Maze elected as one of the scariest games ever by the Way of the Rodent gaming magazine
A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
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Malcolm Evans (b. April 1944) is a British computer game programmer, best known for his games 3D Monster Maze for the Sinclair ZX81 and Trashman for the ZX Spectrum, released in 1982 and 1984 respectively.
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A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.
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J.K. Greye Software was a British software company set up by John K. Greye and Malcolm Evans after they met at a classical guitar club in Bristol in 1981. They produced computer games for the Sinclair ZX81 and ZX Spectrum home computers.
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1982
1982 in games
1982 in games
1981 in video gaming
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Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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First-person adventures are one of the oldest computer and video game genres. First-person adventures tend to focus on puzzles, exploration and character-interaction with no shooting or action elements, though some also feature elements from other genres, including action games and
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single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a
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Type Home computer
Released 1981
Discontinued 1983
Processor Z80 at 3.25 MHz (most machines used the NEC µPD780C-1 equivalent)
Memory 1 KB (64 KB max.
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Released 1981
Discontinued 1983
Processor Z80 at 3.25 MHz (most machines used the NEC µPD780C-1 equivalent)
Memory 1 KB (64 KB max.
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Compact Cassette
Typical 60-minute Compact Cassette
Media type: magnetic tape
Encoding: analog signal
Capacity: 23 minutes per side (C46)
30 minutes per side (C60)
45 minutes per side (C90)
50 minutes per side (C100)
60 minutes per side (C120)
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Typical 60-minute Compact Cassette
Media type: magnetic tape
Encoding: analog signal
Capacity: 23 minutes per side (C46)
30 minutes per side (C60)
45 minutes per side (C90)
50 minutes per side (C100)
60 minutes per side (C120)
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kilobyte (derived from the SI prefix kilo-, meaning 1,000) is a unit of information or computer storage equal to either 1,000 bytes or 1,024 bytes (210), depending on context.
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Ram, ram, or RAM as a non-acronymic word
As a non-acronymic word Ram, ram, or RAM may refer to:Animals
- Sheep, an uncastrated male of which is called a ram
- Ram cichlid, a species of freshwater fish endemic to Colombia and Venezuela
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keyboard is a peripheral partially modeled after the typewriter keyboard. Keyboards are designed to input text and characters, as well as to operate a computer. Physically, keyboards are an arrangement of rectangular buttons, or "keys".
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personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine.
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Malcolm Evans (b. April 1944) is a British computer game programmer, best known for his games 3D Monster Maze for the Sinclair ZX81 and Trashman for the ZX Spectrum, released in 1982 and 1984 respectively.
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1981
1981 in games
1981 in games
1980 in video gaming
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Type Home computer
Released 1981
Discontinued 1983
Processor Z80 at 3.25 MHz (most machines used the NEC µPD780C-1 equivalent)
Memory 1 KB (64 KB max.
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Released 1981
Discontinued 1983
Processor Z80 at 3.25 MHz (most machines used the NEC µPD780C-1 equivalent)
Memory 1 KB (64 KB max.
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J.K. Greye Software was a British software company set up by John K. Greye and Malcolm Evans after they met at a classical guitar club in Bristol in 1981. They produced computer games for the Sinclair ZX81 and ZX Spectrum home computers.
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1982
1982 in games
1982 in games
1981 in video gaming
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The creator of this article, or someone who has substantially contributed to it, may have a conflict of interest regarding its subject matter.
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New Generation Software was a firm famous for the computer games with innovative graphics it produced for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created 3D Monster Maze
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Image resolution describes the detail an image holds. The term applies equally to digital images, film images, and other types of images. Higher resolution means more image detail.
Image resolution can be measured in various ways.
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Image resolution can be measured in various ways.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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home computer was the description of the second generation of desktop computers, entering the market in 1977 and becoming common during the 1980s. They are also members of the class known as personal computers.
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Computer software is a general term used to describe a collection of computer programs, procedures and documentation that perform some task on a computer system. [1]
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Sinclair Research Ltd
Limited company
Founded Cambridge, England (1961)
Headquarters London, England
Key people Sir Clive Sinclair, Founder
Nigel Searle, Director (1973 to 1986)
Jim Westwood
Rick Dickinson, Designer
Industry Computing
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Limited company
Founded Cambridge, England (1961)
Headquarters London, England
Key people Sir Clive Sinclair, Founder
Nigel Searle, Director (1973 to 1986)
Jim Westwood
Rick Dickinson, Designer
Industry Computing
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Type Home computer
Released 23 April 1982
Discontinued December 1990
Processor Z80 @ 3.5 MHz and equivalent
Memory 16 KB / 48 KB / 128 KB
OS Sinclair BASIC
The ZX Spectrum
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Released 23 April 1982
Discontinued December 1990
Processor Z80 @ 3.5 MHz and equivalent
Memory 16 KB / 48 KB / 128 KB
OS Sinclair BASIC
The ZX Spectrum
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Retrogaming, also known as classic gaming, is the hobby of playing and collecting older computer, video, and arcade games. These games are played either on the original hardware, on modern hardware via emulation, or on modern hardware via ports on compilations.
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emulator duplicates (provides an emulation of) the functions of one system with a different system, so that the second system behaves like (and appears to be) the first system.
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