habituation

Information about habituation

In psychology, habituation is an example of non-associative learning in which there is a progressive diminution of behavioral response probability with repetition of a stimulus. It is another form of integration. An animal first responds to a stimulus, but if it is neither rewarding nor harmful the animal reduces subsequent responses. One example of this can be seen in small song birds - if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it as though it were a predator, showing that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). Habituation has been shown in essentially every species of animal, including the large protozoan Stentor coeruleus. [1]

Habituation need not be conscious - for example, a short time after we get dressed, the stimulus clothing creates disappears from our nervous systems and we become unaware of it. In this way, habituation is used to ignore any continual stimulus, presumably because changes in stimulus level are normally far more important than absolute levels of stimulation. This sort of habituation can occur through neural adaptation in sensory nerves themselves and through negative feedback from the brain to peripheral sensory organs.

The learning underlying habituation is a fundamental or basic process of biological systems and does not require conscious motivation or awareness to occur. Indeed, without habituation we would be unable to distinguish meaningful information from the background, unchanging information.

Habituation is stimulus specific. It does not cause a general decline in responsiveness. It functions like an average weighted history wavelet interference filter reducing the responsiveness of the organism to a particular stimulus. Frequently one can see opponent processes after the stimulus is removed.

Habituation is connected to associational reciprocal inhibition phenomena, opponent processes, motion aftereffects, color constancy, size constancy, and negative afterimages.

Habituation is frequently used in testing psychological phenomena. Both infants and adults look less and less at a particular stimulus the longer it is presented. The amount of time spent looking at a new stimulus after habituation to the initial stimulus indicates the effective similarity of the two stimuli. It is also used to discover the resolution of perceptual systems. For example, by habituating someone to one stimulus, and then observing responses to similar ones, one can detect the smallest degree of difference that is detectable.

Habituation is also commonly found in the case of odors. For example, one may not be able to smell one's own bad breath while being able to smell another's.

Dishabituation is when a second stimulus is used, which briefly increases habituated response, it has been shown that this is a different mechanism from sensitization.

See also

External links

References

1. ^ Wood, D. C. (1988). Habituation in Stentor produced by mechanoreceptor channel modification. Journal of Neuroscience, 2254 (8).
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Stimulation is the action of various agents (stimuli) on muscles, nerves, or a sensory end organ, by which activity is evoked; especially, the nervous impulse produced by various agents on nerves, or a sensory end organ, by which the part connected with the nerve is thrown into a
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Integration is a process of combining or accumulating. It may also refer to:
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Strigiformes
Wagler, 1830

Families

Strigidae
Tytonidae
Ogygoptyngidae (fossil)
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Strigidae sensu Sibley & Ahlquist Owls
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predation describes a biological interaction where a predator organism feeds on another living organism or organisms known as prey.[1] Predators may or may not kill their prey prior to feeding on them.
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Negative feedback feeds part of a system's output, inverted, into the system's input; generally with the result that fluctuations are attenuated. Many real-world systems have one or several points around which the system gravitates.
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Opponent-process theory is a universal psychological and neurological model proposed by Leo Hurvich and Dorothea Jameson 1957 and expanded by his co-worker at the University of Pennsylvania, Richard Solomon to account for a wide range of behaviors including color vision.
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The body handles this pretty well during activities like running, where muscles that oppose each other are engaged and disengaged sequentially to produce coordinated
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The motion aftereffect (MAE) -is a visual illusion perceived after watching a moving visual stimulus for about a minute and then looking at stationary stimulus. The stationary stimulus appears to move slightly for about 15 seconds, opposite to the direction of the original
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Color constancy is an example of subjective constancy and a feature of the human color perception system which ensures that the perceived color of objects remains relatively constant under varying illumination conditions.
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afterimage. In the afterimage, the colors of the United States flag will be corrected. ]] An afterimage is an optical illusion that occurs after looking away from a direct gaze at an image.
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Sensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus (Bell et al., 1995).
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The term "banner blindness" was coined by Benway and Lane (1998) [1] as a result of website usability tests where a majority of the test subjects either
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Neural adaptation or sensory adaptation is a change over time in the responsiveness of the sensory system to a constant stimulus. It is usually experienced as a change in the stimulus.
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