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Lan Party

Enlarge picture
A large (approximately 300 people) LAN party in a sports hall in northern Germany


A LAN party is a temporary, sometimes spontaneous, gathering of people together with their computers, which they network together primarily for the purpose of playing multiplayer computer games. These local area networks (LANs) come in various sizes, from very small (two people) to very large (more than 6,500 people). Small parties can form spontaneously, but large ones usually require a fair amount of planning and preparation on the part of the organizer.

LAN party events differ significantly from gaming centers and Internet cafes in that they are generally bring your own computer (BYOC)[1] and are not permanent installations, often taking place in general meeting places or residences.

LAN party attendees tend to be more experienced gamers, as the setup required turns most casual gamers away.

History

LAN parties originated from early single-player Unix games such as Larn, Hack, Rogue, and Hunt the Wumpus that kept scoreboards on a centralized server.[2] At this point the majority of the people playing these games were university students who had access to such systems for schoolwork. Another early incarnation of network gaming was Xanth Software F/X's MIDI Maze. Programmed for the Atari ST, the game allowed up to 16 computers (though any number above four caused instability) to be linked together via the ST's MIDI ports and deathmatch games to be played over the makeshift network. With the release of id Software's Doom in 1993, the gameplay that MIDI Maze pioneered was perfected, allowing four players either to cooperate in the game's singleplayer campaign or to fight each other in a deathmatch game. As a result, network gaming (and consequently LAN parties) grew. The initial explosion for the LAN Party scene occurred with the release of the shareware version of Id Software's Quake in 1996. The release of Quake closely coincided with the release of many low-cost Ethernet NIC and hub packages from companies such as Linksys and Realtek allowing for easy ad-hoc LAN building. An additional factor was ease with which computers were able to be networked domestically with the then recently-released Windows 95.

Small LAN parties

Enlarge picture
Three gamers at a LAN party
Usually smaller LAN parties consist of people bringing their computers over to each others' houses to host and play multiplayer games.

They are sometimes established between small groups of friends, and hosted at one participant's house or a small venue. Such events are often organized quickly with little planning, and are usually overnight events, with some stretching into days (or even weeks). Because of the small number of players, games are usually played on small levels and/or against bots. When a broadband Internet connection is available, some LAN parties will join on-line servers, where everyone connects to the same server to play together, often on the same team. In this case, the LAN party helps bring the team in one physical location, to talk/chat more efficiently.

A small LAN party requires a hub/switch, with enough ports to accommodate all the players, a fair amount of power, and suitable surfaces for all the computers. Providing large amounts of food and beverages is often also a duty of the host, though guests are usually asked to contribute resources. In larger parties where participants may not all know each other personally, an entry fee may even be charged. Another tradition of some small groups is to purchase large amounts of fast food for consumption over many days. Many LAN fans will also bring energy drinks and other food to consume over the course of the party.

To set up these parties an Ethernet hub/switch isn't always required. If all the computers have Wi-Fi capability, an ad-hoc network may be set up. This is a network which connects two computers together without the need for a switch/hub.

Larger LAN parties

Enlarge picture
A photo from the world's largest LAN party, DreamHack.


Many commercialized parties offer various tournaments, with competitions in such games as StarCraft, Quake III, Call of Duty 2, Warcraft III, Counter-Strike, Unreal Tournament, America's Army, Battlefield 2 and the Doom series, sometimes awarding prizes to the winners. Prizes can include computer hardware such as overclocking kits, cases, lights, fans, graphic cards and sometimes even complete computers.

The duration of the event is not standardized; many organized parties last for a weekend, while there have also been longer and shorter parties.

Big LAN parties often offer a quiet place to sleep, shower, and eat, as well as hired security, alternative entertainment (such as music), and a dedicated support crew, as well as a professionally managed network including a connection to the Internet. Catering might come in the form of a bar, delivered food such as pizza, or nearby shops. Some parties come fully catered in the form of regular barbecues or even employment of a catering staff running a public canteen.

Gaming clans are groups of gamers that often play in team games and often use these gatherings to meet one another, since they typically play together over the Internet between other parties with little real-world contact. Their goal is often to win tournaments (major groups in Australia include ALexboys, Ultralan and IMOgaming). Clans are often in "ladders" where they move up after winning a match. As well as counting for standings in national and international gaming leagues such as the CPL there are regular events such as Quakecon in which the very best players from around the world compete against one another, much like in popular sports. Practice matches are usually held prior to a match so competitors can get a rough idea of what they are up against.

Often case modders and overclockers attend these events to display their computers, which otherwise would be seen by few. Some come just to display their computers and look at others' computers.

Some attendees also use these parties for the purpose of file sharing. Copyright infringement via file sharing is often discouraged or forbidden by the larger parties. However, enforcement is rare and spotty due to the time involved and often a lack of desire by organizers. Some LAN parties actively support file sharing for legitimate purposes (game patches, updates, user contributed content), and may run Direct Connect hubs or other P2P service servers. One of the main reasons for running such servers is so file sharing can be monitored/controlled while standard Windows file sharing (SMB/CIFS) can be blocked, thus preventing the spread of SMB/CIFS-based viruses. Most P2P setups used at LAN parties also have a 'centralized' chat area, where all members of the LAN party can converse in an IRC-like environment.

There are also other kinds of parties not referred to as "LAN parties" where temporary LANs are built, but are not used as a main attraction. Amongst these are demo parties such as Assembly and hacker conventions such as DEF CON.

In the traditionally active demoscene countries, such as those in Northern Europe, the LAN party culture is often heavily influenced by demo parties. This is due to the fact that many of the largest demo parties were already well established in the early 1990s and their facilities were also suitable for large-scale LAN party activity. This eventually lead gaming clans and other similar groups to attend these events and regard them merely as large LAN parties. On the other hand, it is not uncommon for "pure" LAN parties in Northern Europe to organize some demoscene-like competitions in areas such as computer graphics or home videos.

Sponsorship

Many computer companies, including Corsair[3] and Alienware,[4] offer sponsorship packages to large LAN parties, with funding, prizes, or equipment given in return for advertising. Many large-scale LAN parties seek such sponsorship, in order to reduce operating risk (often the organisers risk losing tens of thousands of dollars) and provide prizes for attendees.

Equipment

Patrons

The sort of equipment someone would take to a LAN party, be it a small or large one, includes:

Host

The host's job in a LAN party involves much more work, especially in large parties:

Culture

LAN parties have their own unique culture. Attendees often show off their computers with flashy aftermarket lighting, plasma screens, enhanced speakers, and many other types of computer accessories (otherwise known as Case modding).[5] Highly caffeinated drinks, termed energy drinks, are very popular in these events to improve concentration and as the LAN party often run into the early morning hours.[6] Large parties can last for several days with no scheduled breaks. Often sleep is compromised to play throughout the night and onto the next day.

Gaming console system links

Another type of LAN Party is a gaming console System Link. It can range from a small group of friends linking at least two consoles with LAN capabilities (such as the Xbox 360) together with a Cat 5 crossover cable, to a separate part of a bigger, established LAN Party. At these, many people connect their consoles to an existing LAN Network already available using a standard Cat 5 cable. Most consoles are capable of networks between as many as 32 units. It is becoming more common for different consoles to be present at larger LAN events giving a massive array of different games, on different formats available to play. This functionality is similar to Sega's DirectLink for Sega Saturn.

References

1. ^ Kalke, Rushmie (22 October 2006). CPUs get revved up in Hudson. Worcester Telegram & Gazette. Retrieved on 2006-10-25.
2. ^ Charles "Bedman" Bedford. "LAN Parties: It's a Scene, Baby!". Loonygames. Retrieved on 2006-11-08.
3. ^ Corsair Community: LAN Parties
4. ^ Alienware LAN Sponsorship Program
5. ^ Dan Evans, Nathan Edwards. "Build It: The Ultimate Game Room; Stun your friends with the best place on earth to play games, including an amazing (and amazingly expensive) LAN party scoreboard. We show you how", PC Magazine, March 1 2006. Retrieved on 2006-11-08.2006"> 
6. ^ As In Risking Ours, For Science. The Life (2005). Retrieved on 2006-11-08.

See also

External links

A multiplayer game is a video game in which more than one person can play the same game at the same time. Unlike most other games, computer and video games are often single-player activities because the computing power exists to create artificial opponents.
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local area network (LAN) is a computer network covering a small geographic area, like a home, office, or group of buildings. The defining characteristics of LANs, in contrast to Wide Area Networks (WANs), include their much higher data transfer rates, smaller geographic range, and
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A LAN gaming center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Some LAN gaming centers offer game consoles only and no computers.
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internet café or cybercafé is a place where one can use a computer with Internet access, most for a fee, usually per hour or minute; sometimes one can have unmetered access with a pass for a day or month, etc.
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Hardcore gamer is a term used to describe a type of video game player whose leisure time is largely devoted to playing or reading about video games. This type of gamer prefers to take significant time and practice on games, in contrast to a casual gamer.
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Unix (officially trademarked as UNIX®) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy.
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Larn is an early roguelike computer game first authored by Noah Morgan in 1986.

Game

Larn is the first roguelike game to feature a persistent home level — in this case, a town.
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Hack is a roguelike computer game originally written in 1982 by Jay Fenlason with the assistance of Kenny Woodland, Mike Thome, and Jon Payne. A greatly extended version was posted on Usenet in 1984 by Andries Brouwer.
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Rogue is a dungeon crawling computer game dating from 1980. It proved extremely popular on college Unix systems in the early to mid-1980s[1] and inspired a class of derivatives known collectively as "roguelikes".
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Hunt the Wumpus is an early computer game, based on a simple hide-and-seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms.
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MIDI Maze was an early first person shooter video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987. The original MIDI Maze team consisted of James Yee as the business manager, Michael Park as the graphics and
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id Software

Private
Founded Shreveport, Louisiana, USA (February 1, 1991)
Headquarters Mesquite, Texas

Key people John Carmack, Lead Programmer
Kevin Cloud, Artist
Tim Willits, Game Designer
Todd Hollenshead, CEO
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id Software

Private
Founded Shreveport, Louisiana, USA (February 1, 1991)
Headquarters Mesquite, Texas

Key people John Carmack, Lead Programmer
Kevin Cloud, Artist
Tim Willits, Game Designer
Todd Hollenshead, CEO
..... Click the link for more information.
Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of computer and video games.

The majority of programming work on the Quake engine was done by John Carmack.
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Ethernet is a family of frame-based computer networking technologies for local area networks (LANs). The name comes from the physical concept of the ether. It defines a number of wiring and signaling standards for the physical layer, through means of network access at the Media
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Network Card

A 1990s Ethernet network interface controller card which connects to the motherboard via the now-obsolete ISA bus.

Connects to:
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An Ethernet hub or concentrator is a device for connecting multiple twisted pair or fiber optic Ethernet devices together, making them act as a single segment. Hubs work at the physical layer (layer 1) of the OSI model. The device is thus a form of multiport repeater.
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Linksys

Network hardware manufacturing
Founded 1988
Founder Victor and Janie Tsao
Headquarters Irvine, California, United States

Key people President: Charles H.
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Realtek Semiconductor Corp. (Traditional Chinese: 瑞昱半導體股份有限公司), a fabless IC design house situated in the Hsinchu Science Park, Hsinchu, Taiwan, was founded in October 1987, and subsequently
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Windows 95
(Part of the Microsoft Windows family)
Screenshot

Screenshot of Windows 95
Developer
Microsoft

Release information
Release date: August 24 1995 [
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Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.

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bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player.
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An Ethernet hub or concentrator is a device for connecting multiple twisted pair or fiber optic Ethernet devices together, making them act as a single segment. Hubs work at the physical layer (layer 1) of the OSI model. The device is thus a form of multiport repeater.
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A network switch is a computer networking device that connects network segments.

Low-end network switches appear nearly identical to network hubs, but a switch contains more "intelligence" (and a slightly higher price tag) than a network hub.
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Electricity (from New Latin ēlectricus, "amberlike") is a general term for a variety of phenomena resulting from the presence and flow of electric charge. This includes many well-known physical phenomena such as lightning, electromagnetic fields and electric currents,
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Fast food is food that can be prepared and served very quickly. While any meal with low preparation time can be considered to be fast food, such as TV dinners, typically the term refers to food which is cooked in bulk in advance, kept warm or reheated to order, and sold
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Energy drinks are beverages that are designed to give the consumer a shot of energy by using a combination of methylxanthines (including caffeine), B vitamins, and exotic herbal ingredients.
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Wi-Fi (pronounced wye-fye, IPA: /ˈwaɪfaɪ/), also unofficially known as Wireless Fidelity
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A wireless ad-hoc network is a computer network in which the communication links are wireless. The network is ad hoc because each node is willing to forward data for other nodes, and so the determination of which nodes forward data is made dynamically based on the network
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StarCraft is a real-time strategy game by Blizzard Entertainment. It was initially released for Microsoft Windows in 1998. A Mac OS version of the game was released in 1999, and a port to the Nintendo 64 was released in 2000.
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