Rigid body dynamics
Information about Rigid body dynamics
In physics, rigid body dynamics differs from particle dynamics in that the body takes up space and can rotate, which introduces other considerations.
Note: This article has much overlap with the rigid rotor and rigid body articles. Articles should eventually be merged.
Equations from particle dynamics can be generalized to rigid body dynamics as follows:
where:
To generalize assume a body of finite mass and size is composed of such particles. There exist internal forces, acting between any two particles, and external forces, acting only on the outside of the mass. Each particle has:
If the equation for each particle were added together, the internal forces would cancel out, since by Newton's third law, any such force would have opposite magnitudes on the two particles. Also, the left side would become an integral over the entire body, and the second derivative operator could come out of the integral, leaving
Letting M be the total mass, the left side can be multiplied and divided by M without changing the validity:
However,
is the formula for the position of center of mass. Denoting this by rcm, the equation reduces to
Thus, linear momentum equations can be extended to rigid bodies by denoting that they describe the motion of the center of mass of the body.
where:
is the moment of inertia tensor and
is the angular velocity (a vector). Based on this, a theorem states that any rigid body is equivalent when moving to a Poinsot's ellipsoid.
Further
There are many special cases that simplify this equation. The first term goes to zero if any of three conditions are met:
When learning about angular motion, students are generally first exposed to the case of rotation only in the x-y plane and a fixed axis or axis at the center of mass with constant rotational inertia. That equation is
for a system of particles with linear momenta
and distances
from the rotation axis is defined
For a rigid body rotating with angular velocity
about the rotation axis
(a unit vector), the velocity vector
may be written as a vector cross product
where
Substituting the formula for
into the definition of
yields
where we have introduced the special case that the position vectors of all particles are perpendicular to the rotation axis (e.g., a flywheel):
.
The torque
is defined as the rate of change of the angular momentum
If I is constant (because the inertia tensor is the identity, because we work in the intrinsecal frame, or because the torque is driving the rotation around the same axis
so that
is not changing) then we may write
where
Notice that if I is not constant in the external reference frame (ie. the three main axes of the body are different) then we cannot take the I outside the derivate. In this cases we can have torque-free precession.
..... Click the link for more information.
Moment of inertia, also called mass moment of inertia and, sometimes, the
..... Click the link for more information.
Note: This article has much overlap with the rigid rotor and rigid body articles. Articles should eventually be merged.
Equations from particle dynamics can be generalized to rigid body dynamics as follows:
Rigid body linear momentum
The equation for particle linear momentum iswhere:
- m is the particle's mass.
- v is the particle's velocity.
- fi is one of the N forces acting on the particle.
To generalize assume a body of finite mass and size is composed of such particles. There exist internal forces, acting between any two particles, and external forces, acting only on the outside of the mass. Each particle has:
- a mass
.
- a position vector r.
If the equation for each particle were added together, the internal forces would cancel out, since by Newton's third law, any such force would have opposite magnitudes on the two particles. Also, the left side would become an integral over the entire body, and the second derivative operator could come out of the integral, leaving
Letting M be the total mass, the left side can be multiplied and divided by M without changing the validity:
However,
is the formula for the position of center of mass. Denoting this by rcm, the equation reduces to
Thus, linear momentum equations can be extended to rigid bodies by denoting that they describe the motion of the center of mass of the body.
Rigid body angular momentum
The most general equation for rotation of a rigid body in three dimensions about an arbitrary origin O with axes x, y, z iswhere:
is the moment of inertia tensor and
is the angular velocity (a vector). Based on this, a theorem states that any rigid body is equivalent when moving to a Poinsot's ellipsoid.
Further
- ωq is the angular velocity about axis q.
- M is the total mass.
- bG/O is the vector from O to the body's center of mass.
- RO is the position of O.
- t is time.
is an integral over the mass of the body.
is one of the N moments about O.
There are many special cases that simplify this equation. The first term goes to zero if any of three conditions are met:
- O is a fixed point (since its second derivative would be zero).
- A set of axes is chosen with its origin attached to the body's center of mass (since this would reduce the vector b to zero).
- The vector b always points in the direction of the acceleration of O (since the cross product of parallel vectors is zero).
When learning about angular motion, students are generally first exposed to the case of rotation only in the x-y plane and a fixed axis or axis at the center of mass with constant rotational inertia. That equation is
Angular momentum and torque
Similarly, the angular momentum
for a system of particles with linear momenta
and distances
from the rotation axis is defined
For a rigid body rotating with angular velocity
about the rotation axis
(a unit vector), the velocity vector
may be written as a vector cross product
where
- angular velocity vector

is the shortest vector from the rotation axis to the point mass.
Substituting the formula for
into the definition of
yields
where we have introduced the special case that the position vectors of all particles are perpendicular to the rotation axis (e.g., a flywheel):
.
The torque
is defined as the rate of change of the angular momentum
If I is constant (because the inertia tensor is the identity, because we work in the intrinsecal frame, or because the torque is driving the rotation around the same axis
so that
is not changing) then we may write
where
is called the angular acceleration (or rotational acceleration) about the rotation axis
.
Notice that if I is not constant in the external reference frame (ie. the three main axes of the body are different) then we cannot take the I outside the derivate. In this cases we can have torque-free precession.
Applications
Computer physics engines use rigid body dynamics to increase interactivity and realism in video games.See also
External links
- Chris Hecker's Rigid Body Dynamics Information
- Physically Based Modeling: Principles and Practice
- Gyration - Open source software simulating a block-shaped mass floating in free space
- DigitalRune Knowledge Base contains a master thesis and a collection of resources about rigid body dynamics.
- Stability of a rigid body spinning freely in space from Hugh Hunt's Dynamics Movies page
Physics is the science of matter[1] and its motion[2][3], as well as space and time[4][5] —the science that deals with concepts such as force, energy, mass, and charge.
..... Click the link for more information.
..... Click the link for more information.
rigid body is an idealization of a solid body of finite size in which deformation is neglected. In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.
..... Click the link for more information.
..... Click the link for more information.
In physics, dynamics is the branch of classical mechanics that is concerned with the effects of forces on the motion of objects. The former distinguishes it from kinematics and the latter distinguishes it from statics.
..... Click the link for more information.
..... Click the link for more information.
The term SPACE (capitalized) can refer to:
..... Click the link for more information.
- , a Canadian science-fiction channel
- The Society for Promotion of Alternative Computing and Employment
- DSPACE, a term in computational complexity theory
..... Click the link for more information.
This article is about rotation as a movement of a physical body. For other uses, see Rotation (disambiguation).
A rotation is a movement of an object in a circular motion...... Click the link for more information.
momentum (pl. momenta; SI unit kg m/s, or, equivalently, N•s) is the product of the mass and velocity of an object. For more accurate measures of momentum, see the section "modern definitions of momentum" on this page.
..... Click the link for more information.
..... Click the link for more information.
center of mass of a system of particles is a specific point at which, for many purposes, the system's mass behaves as if it were concentrated. The center of mass is a function only of the positions and masses of the particles that comprise the system.
..... Click the link for more information.
..... Click the link for more information.
- This article is about the moment of inertia of a rotating object. For the moment of inertia dealing with bending of a plane, see second moment of area.
Moment of inertia, also called mass moment of inertia and, sometimes, the
..... Click the link for more information.
angular velocity is a vector quantity (more precisely, a pseudovector) which specifies the angular speed at which an object is rotating along with the direction in which it is rotating.
..... Click the link for more information.
..... Click the link for more information.
In classical mechanics, Poinsot's construction is a geometrical method for visualizing the torque-free motion of a rotating rigid body, that is, the motion of a rigid body on which no external forces are acting.
..... Click the link for more information.
..... Click the link for more information.
Euler's equations describe the rotation of a rigid body in a frame of reference fixed in the rotating body
where are the applied torques, are the principal moments of inertia and are the components of the angular velocity vector along the principal
..... Click the link for more information.
where are the applied torques, are the principal moments of inertia and are the components of the angular velocity vector along the principal
..... Click the link for more information.
angular momentum of an object rotating about some reference point is the measure of the extent to which the object will continue to rotate about that point unless acted upon by an external torque.
..... Click the link for more information.
..... Click the link for more information.
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) whose length, (or magnitude) is 1 (the unit length). A unit vector is often written with a superscribed caret or “hat”, like this (pronounced "i-hat").
..... Click the link for more information.
..... Click the link for more information.
cross product is a binary operation on two vectors in a three-dimensional Euclidean space that results in another vector which is perpendicular to the two input vectors. By contrast, the dot product produces a scalar result.
..... Click the link for more information.
..... Click the link for more information.
flywheel is a rotating disk used as a storage device for kinetic energy. Flywheels resist changes in their rotational speed, which helps steady the rotation of the shaft when a fluctuating torque is exerted on it by its power source such as a piston-based (reciprocating) engine, or
..... Click the link for more information.
..... Click the link for more information.
torque (or often called a moment) can informally be thought of as "rotational force" or "angular force" which causes a change in rotational motion. This force is defined by linear force multiplied by a radius.
The SI unit for torque is the newton meter (N m). In U.S.
..... Click the link for more information.
The SI unit for torque is the newton meter (N m). In U.S.
..... Click the link for more information.
Precession refers to a change in the direction of the axis of a rotating object. In physics, there are two types of precession, torque-free and torque-induced, the latter being discussed here in more detail.
..... Click the link for more information.
..... Click the link for more information.
A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy
..... Click the link for more information.
..... Click the link for more information.
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
rigid body is an idealization of a solid body of finite size in which deformation is neglected. In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.
..... Click the link for more information.
..... Click the link for more information.
The rigid rotor is a mechanical model that is used to explain rotating systems. An arbitrary rigid rotor is a 3-dimensional rigid object, such as a top. To orient such an object in space three angles are required.
..... Click the link for more information.
..... Click the link for more information.
Soft body dynamics is an area of physics simulation software that focuses on accurate simulation of a flexible object. That is, the object is deformable, meaning that the relative positions of points of the objects can change.
..... Click the link for more information.
..... Click the link for more information.
ω. The curve produced by the angular velocity vector on the inertia ellipsoid, is known as the polhode, coined from Greek meaning 'path of the pole'. The surface created by the angular velocity vector is termed the body cone.
..... Click the link for more information.
..... Click the link for more information.
Precession refers to a change in the direction of the axis of a rotating object. In physics, there are two types of precession, torque-free and torque-induced, the latter being discussed here in more detail.
..... Click the link for more information.
..... Click the link for more information.
In classical mechanics, Poinsot's construction is a geometrical method for visualizing the torque-free motion of a rotating rigid body, that is, the motion of a rigid body on which no external forces are acting.
..... Click the link for more information.
..... Click the link for more information.
This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.













