Cyberpunk

Information about Cyberpunk

Enlarge picture
Berlin's Sony Center reflects the global reach of a Japanese corporation. Cyberpunk is often set in urbanized, artificial landscapes, and "city lights at night" was one of the genre's first metaphors for cyberspace (Neuromancer).


Cyberpunk is a science fiction genre noted for its focus on "high tech and low life". The name, derived from cybernetics and punk, was originally developed as a marketing term and coined by Bruce Bethke in his short story "Cyberpunk" published in 1983[1][2], but popularized well before its publication by editor Gardner Dozois. It features advanced science such as information technology and cybernetics, coupled with a degree of breakdown or a radical change in the social order. According to Lawrence Person:

"Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body."[3]


Cyberpunk plots often center on a conflict among hackers, artificial intelligences, and mega corporations. They tend to be set in a near-future Earth, rather than the far future settings or galactic vistas found in novels like Isaac Asimov's Foundation or Frank Herbert's Dune. The settings are usually post-industrial dystopias, but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"[4]). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.

Primary exponents of the cyberpunk field include William Gibson, Bruce Sterling, Pat Cadigan, Rudy Rucker and John Shirley.

Postmodernist investigation of cyberpunk became a fashionable topic in academic circles, and the genre reached Hollywood to become one of cinema's staple science-fiction styles. Many influential films such as Blade Runner, the Matrix trilogy or the more recent adaptation of Philip K. Dick's A Scanner Darkly can be seen as prominent examples of the cyberpunk style and theme. Computer games, board games and role-playing games (such as Shadowrun or Cyberpunk 2020) often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, some trends in fashion and music were also labeled as cyberpunk.

As a wider variety of writers began to work with cyberpunk concepts, new-subgenres of science fiction emerged, playing off the cyberpunk label, and focusing on technology and its social effects in different ways. Examples include steampunk (cyberpunk themes in the early industrial age), pioneered by Tim Powers, K. W. Jeter, and James Blaylock, and biopunk (cyberpunk themes dominated by biotechnology, including Paul Di Filippo’s half-serious ribofunk). In addition, some people consider works such as Neal Stephenson’s The Diamond Age to be postcyberpunk.

Style and ethos

Enlarge picture
The hacker as hero: Lain from the cyberpunk anime series "Serial Experiments Lain".

Setting

Cyberpunk writers tend to use elements from the hard-boiled detective novel, film noir, and postmodernist prose to describe the often nihilistic underground side of an electronic society. The genre's vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. (Gibson defined cyberpunk's antipathy towards utopian SF in his 1981 short story The Gernsback Continuum, which pokes fun of and, to a certain extent, condemns utopian SF.)

In some cyberpunk writing, much of the action takes place online, in cyberspace, blurring the border between the actual and the virtual reality. A typical trope in such work is a direct connection between the human brain and computer systems. Cyberpunk depicts the world as a dark, sinister place with networked computers which dominate every aspect of life. Giant, multinational corporations have for the most part replaced governments as centers of political, economic and even military power. The alienated outsider's battle against a totalitarian or quasi-totalitarian system is a common theme in science fiction (cf. Nineteen Eighty-Four) and cyberpunk in particular, though in conventional science fiction the totalitarian systems tend to be sterile, ordered, and state controlled.

Cyberpunk author Bruce Sterling summarized the cyberpunk ethos in Cyberpunk in the Nineties as follows:

"Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes. That is cyberpunk."

Protagonists

Protagonists in cyberpunk writing usually include computer hackers, who are often patterned on the idea of the lone hero fighting injustice: Robin Hood, Zorro, etc. They are often disenfranchised people placed in extraordinary situations, rather than brilliant scientists or starship captains intentionally seeking advance or adventure, and are not always true "heroes"; an apt comparison might be to the moral ambiguity of Clint Eastwood's character in the Man with No Name trilogy. One of the cyberpunk genre's prototype characters is Case, from Gibson's Neuromancer. Case is a "console cowboy," a brilliant hacker, who betrays his organized criminal partners. Robbed of his talent through a crippling injury inflicted by the vengeful partners, Case unexpectedly receives a once-in-a-lifetime opportunity to be healed by expert medical care, but only if he participates in another criminal enterprise with a new crew.

Like Case, many cyberpunk protagonists are manipulated, placed in situations where they have little or no choice, and although they might see things through, they do not necessarily come out any further ahead than they previously were. These anti-heroes — "criminals, outcasts, visionaries, dissenters and misfits"[5] do not experience a Campbellian "hero's journey", like the protagonist of a Homeric epic or an Alexandre Dumas, père novel. Instead, they call to mind the private eye of detective novels, who might solve the trickiest cases but never receives a just reward. This emphasis on the misfits and the malcontents (what Thomas Pynchon called the "preterite") is the "punk" component of cyberpunk.

Society and government

Cyberpunk literature is often used as a metaphor for the present day-worries about the failings of corporations, corruption in governments, alienation and surveillance technology. Cyberpunk can be intended to disquiet readers and call them to action. It often expresses a sense of rebellion, suggesting that one could describe it as a type of culture revolution in science fiction. In the words of author and critic David Brin,

"… a closer look at [cyberpunk authors] reveals that they nearly always portray future societies in which governments have become wimpy and pathetic … Popular science fiction tales by Gibson, Williams, Cadigan and others do depict Orwellian accumulations of power in the next century, but nearly always clutched in the secretive hands of a wealthy or corporate elite."[6]


Cyberpunk stories have also been seen as fictional forecasts of the evolution of the Internet. The virtual world of what is now known as the Internet often appears under various names, including "cyberspace", "the Wired", "the Metaverse" or "the Matrix". In this context it is important to note that the earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness, though not before traditional science fiction writers such as Arthur C. Clarke and some social commentators such as James Burke began predicting that such networks would eventually form.[7]

Interesting questions about possible A.I. rights have been introduced using cyberpunk stories as a springboard. Uploads of human minds, such as the Dixie Flatline (Neuromancer) and the Franklin Collective (Accelerando), as well as pure A.I.s such as 'Wintermute' (Neuromancer) or those depicted in A.I., consider themselves to have intelligence and self-awareness. This raises the question as to whether intelligence comparable to humans should give them comparable legal and moral standing.

Literature

Overview

The science fiction editor Gardner Dozois is generally acknowledged as the person who popularized the use of the term "cyberpunk" as a kind of literature, although Minnesota writer Bruce Bethke coined the term in 1980 for his short story "Cyberpunk", which was published in the November 1983 issue of Amazing Science Fiction Stories.[8] The term was quickly appropriated as a label to be applied to the works of William Gibson, Bruce Sterling, John Shirley, Rudy Rucker, Michael Swanwick, Pat Cadigan, Lewis Shiner, Richard Kadrey and others. Of these, Sterling became the movement's chief ideologue, thanks to his fanzine Cheap Truth. He also wrote articles on Sterling and Rucker's significance.[9]

Enlarge picture
William Gibson's Sprawl trilogy novels are the most famous early cyberpunk novels.


William Gibson with his novel Neuromancer (1984) is likely the most famous writer connected with the term cyberpunk. He emphasized style, a fascination with surfaces and the "look and feel" of the future, and atmosphere over traditional science-fiction tropes. Regarded as ground-breaking, and sometimes as "the archetypal cyberpunk work",[3] Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. After his popular debut novel, Count Zero (1986) and Mona Lisa Overdrive (1988) followed. According to the Jargon File, "Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating."[10]

Early on, cyberpunk was hailed as a radical departure from science-fiction standards and a new manifestation of vitality.[11] Shortly thereafter, however, many critics arose to challenge its status as a revolutionary movement. These critics said that the SF "New Wave" of the 1960s was much more innovative as far as narrative techniques and styles were concerned.[12] Further, while Neuromancer's narrator may have had an unusual "voice" for science fiction, much older examples can be found: Gibson's narrative voice, for example, resembles that of an updated Raymond Chandler, as in his novel The Big Sleep (1939)[11] Others noted that almost all traits claimed to be uniquely cyberpunk could in fact be found in older writers' works — often citing J. G. Ballard, Philip K. Dick, Harlan Ellison, Stanislaw Lem, Samuel R. Delany and even William S. Burroughs.[11] For example, Philip K. Dick's works contain recurring themes of social decay, artificial intelligence, paranoia, and blurred lines between reality and some kind of virtual reality, and the influential cyberpunk movie Blade Runner is based on one of his books. Humans linked to machines are found in Pohl and Kornbluth's Wolfbane (1959) and Roger Zelazny's Creatures of Light and Darkness (1968).

In 1994, scholar Brian Stonehill suggested that Thomas Pynchon's 1973 novel Gravity's Rainbow "not only curses but precurses what we now glibly dub cyberspace".[15] Other important predecessors include Alfred Bester's two most celebrated novels, The Demolished Man and The Stars My Destination, as well as Vernor Vinge's novella True Names.

Science-fiction writer David Brin describes cyberpunk as "...the finest free promotion campaign ever waged on behalf of science fiction." It may not have attracted the "real punks", but it did ensnare many new readers, and it provided the sort of movement which postmodern literary critics found alluring. (One illustration of this is Donna Haraway's "Cyborg Manifesto", an attempt to build a "political myth" using cyborgs as metaphors for contemporary "social reality".[16]) Cyberpunk made science fiction more attractive to academics, argues Brin; in addition, it made science fiction more profitable to Hollywood and to the visual arts generally. Although the "self-important rhetoric and whines of persecution" on the part of cyberpunk fans were irritating at worst and humorous at best, Brin declares that the "rebels did shake things up. We owe them a debt."[17]

Cyberpunk further inspired many professional writers who were not among the "original" cyberpunks to incorporate cyberpunk ideas into their own works, such as Walter Jon Williams' Hardwired and Voice of the Whirlwind, and George Alec Effinger's When Gravity Fails. These types of writings do not only form into the work of a book, but cyberpunk knowledge is also leaking into the pages of our magazines. Wired magazine, created by Louis Rossetto and Jane Metcalfe, mixes new technology, art, literature, and today’s important topics. It is meant to strike the interest of today’s cyberpunks and has been flying off the newsstands, “Which proves that hardcore hackers, multimedia junkies, cyberpunks and cellular freaks are poised to take over the world.”[18]

As new writers and artists began to experiment with cyberpunk ideas, new varieties of fiction emerged, sometimes addressing the criticisms leveled at the original cyberpunk stories. Lawrence Person writes, in an essay he posted to the Internet forum Slashdot,

"Many writers who grew up reading in the 1980s are just now starting to have their stories and novels published. To them cyberpunk was not a revolution or alien philosophy invading SF, but rather just another flavor of SF. Like the writers of the 1970s and 80s who assimilated the New Wave's classics and stylistic techniques without necessarily knowing or even caring about the manifestos and ideologies that birthed them, today's new writers might very well have read Neuromancer back to back with Asimov's Foundation, John Brunner's Stand on Zanzibar, and Larry Niven's Ringworld and seen not discontinuities but a continuum."[3]


Person's essay advocates using the term "postcyberpunk" to label the new works such writers produce. In this view, typical postcyberpunk stories continue the focus on a ubiquitous datasphere of computerized information and cybernetic augmentation of the human body, but without the assumption of dystopia. Good examples are Neal Stephenson's The Diamond Age or Charles Stross's Accelerando. Like all categories discerned within science fiction, the boundaries of postcyberpunk are likely to be fluid or ill-defined. To complicate matters, there is a continuing market for "pure" cyberpunk novels strongly influenced by Gibson's early work, such as Richard Morgan's Altered Carbon.

Subgenres and connected genres

See also: List of precursors to cyberpunk and List of cyberpunk print media


As a wider variety of writers began to work with cyberpunk concepts, new sub-genres of science fiction emerged, playing off the cyberpunk label, and focusing on technology and its social effects in different ways. A prominent subgenre is steampunk (cyberpunk themes in the early industrial age), which is set in an alternative history Victorian era that combines anachronistic techonology with cyberpunk's bleak film noir world view. The term was originally coined around 1987 as a joke to describe some of the novels of Tim Powers, James P. Blaylock, and K.W. Jeter, but by the time Gibson and Sterling entered the subgenre with their collaborative novel The Difference Engine the term was being used earnestly as well.[19]

Another subgenre is biopunk (cyberpunk themes dominated by biotechnology) from the early 1990s, a derivative style building on biotechnology rather than informational technology. In these stories, people are changed in some way not by mechanical means, but by genetic manipulation of their very chromosomes. Paul Di Filippo is seen as the most prominent biopunk writer, including his half-serious ribofunk. Bruce Sterling's Shaper/Mechanist cycle is also seen as a major influence. In addition, some people consider works such as Neal Stephenson's The Diamond Age to be postcyberpunk.

Film and television

See also: List of films borrowing cyberpunk elements, List of cyberpunk films, List of cyberpunk documentary films, and List of cyberpunk television series


The film Blade Runner (1982), adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?, is set in 2019 in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was not successful in its first theatrical release, it found a wide viewership in the home video market. Since the movie omits the religious and mythical elements of Dick's original novel (e.g., empathy boxes and Wilbur Mercer), it falls more strictly within the cyberpunk genre than the novel does. William Gibson would later reveal that upon first viewing the film, he was surprised at how the look of this film matched his vision when he was working on Neuromancer.

The police station of Blade Runner is the perfect copy (angle of sight included) of one of the gothic skyscrapers of Fritz Lang's Metropolis, the earliest cyberpunk reference.

The short-lived television series Max Headroom also spread cyberpunk tropes, perhaps with more popular success than the genre's first written works.

During the 1989/1990 television season, the setting of the science-fiction show War Of The Worlds was retooled into a post-apocalyptic, dystopian, cyberpunk setting. It is believed this change was made in order to accurately depict the aftermath of the 1953 invasion of Earth.

The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner. Several of Philip K. Dick's works have been adapted to the silver screen, with cyberpunk elements typically becoming dominant; examples include Screamers (1996), Minority Report (2002), Paycheck (2003) and A Scanner Darkly (2006). But unfortunately for cyberpunk's arguable originator, the films Johnny Mnemonic (1995) and New Rose Hotel (1998) were both flops, commercially and critically.

Director Darren Aronofsky set his debut feature π (1998) in a present-day New York City, but built its script with influences from cyberpunk aesthetic. According to the DVD commentary, he and his production team deliberately used antiquated machines (like 5-1/4 inch floppy disks), echoing the technological style of Brazil (1985), to create a cyberpunk "feel". Aronofsky describes Chinatown, where the film is set, as "New York's last cyberpunk neighborhood".

The RoboCop series has a more near-futuristic setting where at least one corporation, Omni Consumer Products, is an all-powerful presence in the city of Detroit. Until the End of the World (1991) shows another example where cyberpunk provides an assumed background, and a plot device, to an otherwise mood and character-driven story. Gattaca (1997) directed by Andrew Niccol is a futuristic film noir whose mood-drenched dystopia provides a good example of biopunk.

The Matrix series, which began with 1999's The Matrix (and now also contains The Matrix Reloaded, The Matrix Revolutions, and The Animatrix) uses a wide variety of cyberpunk elements.

Also worth mentioning is 1995's Strange Days. Set on New Year's Eve 1999, it features many key elements of the cyberpunk genre, both technological and social.

Anime and manga

See also: List of cyberpunk anime works


Cyberpunk has been used widely in anime (animation) and manga (comics). In Japan, where “cosplay” is popular and not only teenagers display such fashion styles, cyberpunk has been accepted and its influence is widespread. William Gibson’s Neuromancer, whose influence dominated the early cyberpunk movement, was also set in Chiba, one of Japan’s largest industrial areas, although at the time of writing the novel Gibson did not know the location of Chiba and had no idea how perfectly it fit his vision in some ways. The exposure to cyberpunk ideas and fiction in the time mid 1980s has allowed it to seep into the Japanese culture. Even though most anime and manga is written in Japan, the cyberpunk anime and manga have a more futuristic and therefore international feel to them so they are widely accepted by all. “The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements.”[20] William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:

"Modern Japan simply was cyberpunk. The Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns — all that towering, animated crawl of commercial information — said, 'You see? You see? It is Blade Runner town.' And it was. It so evidently was."[21]


Mamoru Oshii’s Ghost in the Shell is an excellent example of cyberpunk anime (which was in turn based on Masamune Shirow's manga) ,as is Katsuhiro Otomo's Akira, based on his manga, and are both the sources of the ideas for The Matrix series by the Wachowski brothers, particularly Ghost in the Shell, but an Akira influence can also definitely be seen in the Matrix films.[22] The story takes place in the future where we are entirely dependent on cyborgs and “illustrates the fluid nature of crime, espionage and geopolitical skullduggery in a world where human personality, vast data networks, and cybernetic technology have essentially fused into a single social matrix.”[23] Ghost in the Shell asks the question whether or not a trace of humanity can remain in a cyborg and the vast span of the Net.

Another anime of note is Texhnolyze. Texhnolyze takes place in an underground city called Lux which is aggressively controlled by three rival gangs, all who are "texhnolyzed" (a scientific procedure in which a person's limbs are replaced with artificial limbs) . Although this series may not be as cyberpunk as Ghost in the Shell, it does have most of the hallmarks of a cyberpunk work; a hard-boiled dystopia, human evolution through science and it's consequences and ruminations on humanity's will to survive.

Cyberpunk has influenced many anime and manga including Appleseed, where the focus is on the urban cyberpunk conflict in a post World War III environment. Akira would be a representation of Armageddon. In director Rintaro's movie Metropolis which was rewritten by anime legend Katsuhiro Otomo from the original comic by Osamu Tezuka the main plot concentrates on a “Puppet Master” for the cyborgs, just like the hunt for one in Ghost in the Shell.

Anime has also provided examples of the "steampunk" sub-genre, particularly in much of the work of Hayao Miyazaki, but also notably in Last Exile (2003), created by studio GONZO and director Koichi Chigira, which features a curious blend of Victorian society and futuristic battles between ships of the sky. Also of note is 2004's Steamboy directed by Katsuhiro Otomo. Here Otomo focuses on a nuclear holocaust and the arms race and how a cyborg is less human and more machine. Sakura Taisen, originally a video game released in 1996 by SEGA, features mecha and turn of the century technology literally powered by steam, set in an alternate reality 1920s Japan. Another series with both steampunk and biopunk elements in its script is Ergo Proxy, released in 2006 by Manglobe.

Music

See also: List of cyberpunk bands


The term "cyberpunk music" can refer to two rather overlapping categories. First, it may denote the varied range of musical works which cyberpunk films use as soundtrack material. These works occur in genres from classical music and jazz — used, in Blade Runner and elsewhere, to evoke a film noir ambience — to "noize" and electronica. Electronica, electronic body music, industrial, noise, futurepop, alternative rock, goth rock, and IDM are at times associated with the Cyberpunk genre.That kind of music more than often produces powerful club hits ranked highly at numerous national alternative charts like the Deutsche (German) Alternative Charts or the Hellenic Alternative Charts. The same principles apply to computer and video games; see the discussion of Rez below. Of course, while written works may not come with associated soundtracks as frequently as movies do, allusions to musical works are used for the same effect. For example, the graphic novel Kling Klang Klatch (1992), a dark fantasy about a world of living toys, features a hard-bitten teddy bear detective with a sugar habit and a predilection for jazz.

"Cyberpunk music" also describes the works associated with the fashion trend which emerged from the SF developments. The Detroit techno group Cybotron, which arose in the early 1980s, drew influences both from European synthesizer pioneers Kraftwerk and from Toffler's Future Shock, producing songs which evoke a distinctly dystopian mood. In the same era, Styx released the concept album Kilroy Was Here (1983), the story of a rock star living in a dark future where music has been outlawed. Kilroy and in particular its hit single "Mr. Roboto" may easily be "appropriated" into the cyberpunk genre, whether or not the term was applied at the time. However, starting around the year 1990, popular culture began to include a movement in both music and fashion which called itself "cyberpunk", and which became particularly associated with the rave and techno subcultures. Cyberpunk artists used technology in their music just because they could; it was “the wizardry of the hacker meets the alienation of the punk.”[24]

A good example of a cyberpunk would be Lisa Sirois: By day she is a free-lance graphic designer who hunkers down over a computer keyboard. By night, she simply switches terminals to help make the aggressive, dissonant, computer-generated music of D.D.T., a local band. She talks warmly of the computer hacker/cracker mantra that information should not be proprietary. And she speaks the musical language of Apple rather than Fender. "We're no longer playing instruments, we're programming," she explains. "We sequence the music on a computer, store it on a hard disc, and then record it onto digital audio tape. Then, when we perform, we supplement it with live drums and keyboards. We're `live' and on tape. We play on an electronic stage." [24]

With the new millennium came a new movement of industrial bands making "laptop" music. Homeless traveling squatter punks armed themselves with digital equipment and fused technology into their street sounds- El-wire and the Vagabond Choir. The hacker subculture, documented in places like the Jargon File, regards this movement with mixed feelings, since self-proclaimed cyberpunks are often "trendoids" with affection for black leather and chrome who speak enthusiastically about technology instead of learning about it or becoming involved with it. ("Attitude is no substitute for competence," quips the File.) However, these self-proclaimed cyberpunks are at least "excited about the right things" and typically respect the people who actually work with it — those with "the hacker nature".

Arriving toward the tail end of both the initial cyberpunk boom and his own career, pop singer Billy Idol released an album called Cyberpunk, which included a song called "Neuromancer." The album contained a floppy disc on which “compactly combines full lyrics, a biography, wild graphics, snippets of sound from the CD and a bibliography for compuphiles to learn more about computer subculture.”[26] The album was neither a critical nor commercial success.

A current band that claims to “emit the kind of sound William Gibson must have heard in his head in the 1980s when he invented the cyberpunk novel,” is Aerodrone. They are a neo-retro dancepunk band from Eugene, Oregon. The band’s use of synths, heavy beats, guitar riffs could all “fit right in with the pre-Windows world of hard-core hacking in "Neuromancer."[27] Popular Japanese DJ Ken Ishii supports the cyberpunk rebel image. His techno music is experimental and yet danceable; “Ishii's brand of sound — a mix of hard-driving dance beats and weird synthetic noises — invokes postapocalyptic visions of Tokyo straight out of cyberpunk fantasies like Akira, Neuromancer and Blade Runner. The award-winning manga-style video that accompanied his 1995 single EXTRA cemented his radical underground image in the West.”[28] Ken Ishii used the anime video to back up his claim as a rebel.

Fashion

In cyberwear, function comes after fashion; the belief of many cyberpunks is that a real cyberpunk should be chromed out, with clothes and equipment that not only can actually perform, but also enhance you.[29] The Cyberpunk Project says that “To be able to talk the talk on the streets, look the part and be able to take them out when you need to be the ultimate goal for any cyberpunk.” This means cyberfashion consists of plugs, neural processors, reflex boosts, shine and bling that you can’t buy in any regular clothing store. One girl may be wearing a “cyberarm,” and another “chromed cyberoptics.” It seems that as long as your clothes are functional, dark and looking slick, you are then dressed in cyberpunk fashion. Cyberpunk fashion is a modern fashion movement, seen mostly in underground nightclubs. It combines aspects of Industrial fashion, Gothic fashion, and BDSM fashion with post modern computer components, such as wiring electronics. Hair is usually wire-like and stacked upward. Some goths have come to calling cyberpunks 'pineapple-heads', because of this unusual hairstyle. In the United Kingdom this is better known as cybergoth, and is tied into the EBM side of the Goth scene. Cyberdog, a clothing shop in Camden Market, London, is probably the best-known exponent of this look in the region. Cyberprep fashion is a derogatory term used to refer to yuppie trends that reflect the flip side of cyberpunk fashion.[30]

Games

Roleplaying

Several role-playing games (RPGs) called Cyberpunk exist: Cyberpunk (aka Cyberpunk 2013), Cyberpunk 2020 and Cyberpunk v3 (aka Cyberpunk 203X), by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval, unlike the approach taken by FASA in producing the transgenre Shadowrun game (see below). Both are set in the near future, in a world where cybernetics are prominent. In addition, Iron Crown Enterprises released an RPG named Cyberspace, which was out of print for several years until recently being rereleased in online PDF form.

In 1990, in an odd convergence of cyberpunk art and reality, the U.S. Secret Service raided Steve Jackson Games's headquarters and confiscated all their computers. This was allegedly because the GURPS Cyberpunk sourcebook could be used to perpetrate computer crime. That was, in fact, not the main reason for the raid, but after the event it was too late to correct the public's impression.[31] Steve Jackson Games later won a lawsuit against the Secret Service, aided by the freshly minted Electronic Frontier Foundation. This event has achieved a sort of notoriety, which has extended to the book itself as well. All published editions of GURPS Cyberpunk have a tagline on the front cover, which reads "The book that was seized by the U.S. Secret Service!" Inside, the book provides a summary of the raid and its aftermath.

2004 brought the publication of a number of new cyberpunk RPGs, chief among which was Ex Machina, a more cinematic game including four complete settings and a focus on updating the gaming side of the genre to current themes among cyberpunk fiction. These tropes include a stronger political angle, conveying the alienation of the genre and even incorporating some transhuman themes.

2006 saw the long-awaited publication of R. Talsorian's Cyberpunk v3, the followup to Cyberpunk 2020, although many see the new edition as more Transhumanist or Postcyberpunk than truly Cyberpunk. 2006 also saw James Norbury's Corporation published, taking an unusual viewpoint in that rather than having players take on the traditional cyberpunk role of the lone anarchist fighting an oppressive social order they instead take the role of agents for one of the five great megacorporations of the world. Taking inspiration from videogames such as Syndicate and Deus Ex, Corporation includes themes of transhumanism, particularly cybernetic and biopunk elements - agents are universally exceptional individuals who's capabilities are pushed far beyond the human by cybernetic and genetic enhancements.

Enlarge picture
The role-playing game Shadowrun combines aspects of cyberpunk and fantasy.


Role-playing has also produced one of the more original takes on the genre in the form of the 1989 game Shadowrun. Here, the setting is still that of the dystopian near future; however, it also incorporates heavy elements of fantasy, such as magic, spirits, elves, and dragons. Shadowrun's cyberpunk facets were modeled in large part on William Gibson's writings, and the game's original publishers, FASA, have been accused by some as having directly ripped off Gibson's work, that is to say plagiarized, without even a statement of his influence, while Gibson has stated his dislike of the inclusion of fantasy elements. Nevertheless, Shadowrun has introduced many to the genre, and still remains popular among gamers.

The trans-genre RPG Torg (published by West End Games) also included a variant cyberpunk setting (or "cosm") called the Cyberpapacy. This setting was originally a medieval religious dystopia which underwent a sudden Tech Surge. Instead of corporations or corrupt governments, the Cyberpapacy was dominated by the "False Papacy of Avignon". Instead of an Internet, hackers roamed the "GodNet", a computer network rife with overtly religious symbolism, home to angels, demons, and other biblical figures. Another "cosm" setting that was part of the Torg gameworld was Nippon Tech, which incorporated other aspects of cyberpunk, such as dominant corporations with professional assassins. It did not, however, deal with computer networks as a major part of the setting.

Computer games

See also: List of cyberpunk works in computer and video games


Computer games have frequently used cyberpunk as a source of inspiration. Some of them, like Blade Runner and The Matrix games, are based upon genre movies, while many others like Deus Ex, Iconoclast, System Shock, Fear Effect, Syndicate, Snatcher, Policenauts and the Metal Gear series are original works.

Cyberpunk has also been used in computer adventure games, most notably the now freeware Beneath a Steel Sky (published by Revolution Software), Neuromancer (published by Interplay in 1988), Rise of the Dragon (published by Dynamix now Vivendi Universal in 1992), the Tex Murphy games published by Access Software, The Longest Journey (one half was the cyberpunk Stark, while the other one was the magical-styled Arcadia), Uplink (published by Introversion), Bloodnet (published by Microprose 1993) , (Gametek 1994) and Tokyo War (published by Weapon Studios in 2002). The popular Half-Life 2 modification exclusively relies on cyber punk themes. The action adventure game Neuromancer is based directly on the novel's main theme including Chiba City, some of the characters, hacking of databases and cyberspace decks. and Team17's are also a cyberpunk games.

Tabletop games

Cyberpunk has also inspired several tabletop, miniature and board games. Most notably, the now defunct company - FASA - which produced Shadowrun. Games Workshop’s game Necromunda which is a branch of their Warhammer 40k line of games, is also worth noting. However there are several other examples, such as Dark Future and Etherscope, while Warmachine is a miniature game that incorporates some elements of steampunk. These games allow artists to not only work out new story lines for their cyberpunk universes but also to give their audiences a chance to design and designate groups of cyberpunk warriors.

Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game; it launched with a popular online alternate reality game called Webrunner, which let players hack into an evil futuristic corporation's mainframe.

Iconoclast is a Pen and Paper RPG based on a MUD of the same name. The MUD though still active, only has a few players.

See also

References

1. ^ Prucher, Jeff (2007). Brave New Words: The Oxford Dictionary of Science Fiction. Oxford University Press, 30. ISBN 9780195305678. 
2. ^ Bethke, Bruce (July 1983), "Cyberpunk", Amazing Stories: 94
3. ^ Notes Toward a Postcyberpunk Manifesto - Person, Lawrence first published in Nova Express issue 16, 1998, later posted to Slashdot
4. ^ Gibson, William from Burning Chrome published in 1981
5. ^ FAQ file — (from the alt.cyberpunk Usenet group)
6. ^ The Transparent Society - Brin, David; Basic Books, 1998
7. ^ The Last Question - Clarke, Arthur C.; Science Fiction Quarterly, 1956
8. ^ Cyberpunk - Bethke, Bruce, first published in Amazing Science Fiction Stories, Vol. 57, No. 4; November 1983
9. ^ Two Cyberpunks: Sterling and Rucker - John Shirley; 1999
10. ^ Jargon File definition; see also "Cyberpunk" at the Jargon Wiki.
11. ^ Brians, Paul. “Study Guide for William Gibson: Neuromancer (1984)” Washington State University, [1]
12. ^ James, Edward. Science Fiction in the 20th Century, Oxford University Press, Oxford & New York, 1994. p. 197
13. ^ Brians, Paul. “Study Guide for William Gibson: Neuromancer (1984)” Washington State University, [2]
14. ^ Brians, Paul. “Study Guide for William Gibson: Neuromancer (1984)” Washington State University, [3]
15. ^ Brian Stonehill, "Pynchon's Prophecies of Cyberspace". Delivered at the first international conference on Pynchon, the University of Warwick, England, November 1994.
16. ^ Donna Haraway, "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century", in Simians, Cyborgs and Women: The Reinvention of Nature (Routledge, 1991), pp. 149 – 181. ISBN 0-415-90386-6.
17. ^ David Brin, Review of The Matrix.
18. ^ Yoo, Paula. “CYBERPUNK - IN PRINT -- HACKER GENERATION GETS PLUGGED INTO NEW MAGAZINE” Seattle Times. Seattle, Wash.: Feb 18, 1993. pg. G.3
19. ^ Michael Berry, "Wacko Victorian Fantasy Follows 'Cyberpunk' Mold," The San Francisco Chronicle, 25 June, 1987; quoted online by Wordspy.
20. ^ Ruh, Brian (2000), "Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation". AnimeResearch.com December 2000.
21. ^ Gibson, William. "The Future Perfect: How Did Japan Become the Favored Default Setting for So Many Cyberpunk Writers?", Time International, 30 April 2001:48.
22. ^ Ruh, Brian (2003), "The Animatrix and Anime's Burgeoning Influence". PopMatters.com June 26, 2003.
23. ^ Anonymous “Ghost in the Shell” 12-06-2004 Publishers Weekly
24. ^ Cobb, Nathan. “CYBERPUNK: TERMINAL CHIC Technology is moving out of computers and into the culture” The Boston Globe, 11-24-1992
25. ^ Cobb, Nathan. “CYBERPUNK: TERMINAL CHIC Technology is moving out of computers and into the culture” The Boston Globe, 11-24-1992
26. ^ Saunders, Michael. “Billy Idol turns `Cyberpunk' on new CD” The Boston Globe 05-19-1993
27. ^ Bowers, Tom. “FOR THE LOVE OF CYBERDANCE” Spokane Spokesman Review, 12-15-2006
28. ^ Kawashima, Ken. “The Beat Goes On Coming soon to a club near you: Japanese techno rebel Ken Ishii” Tokyo Time International, 12-17-2001
29. ^ The Cyberpunk Project "Cyberfashion"
30. ^ Cyberpunk fashion
31. ^ SJ Games Raided - Jackson, Steve, Steve Jackson Games website, Friday 19 April 1990

External links

Major articles

Movies and media

Resources, fiction and discussion

Literary sci-fi punk genres
Cyberpunk — PostcyberpunkSteampunkBiopunk
Other themes
Retro-futurismCyberprepTransrealism
science fiction genre is a division (genre) of science fiction. Science fiction may further be divided along any number of overlapping axes.

(Sub-)Genres

Science

Genres concerning the emphasis, accuracy, and type of science described include:

..... Click the link for more information.
High tech is technology that is at the cutting edge—the most advanced technology currently available. The adjective form is hyphenated: high-tech or high-technology. (There is also an architectural style known as high tech).
..... Click the link for more information.
Low Life, Lowlife or Low-life may refer to:
  • Low-life, those looked down upon by their community, usually for their activities
  • Low-Life, an album by New Order
  • Lowlife (band), a Scottish band
  • Low Life (comics), a 2000 AD

..... Click the link for more information.
Cybernetics was defined by Norbert Wiener, in his book of that title, as the study of control and communication in the animal and the machine. Stafford Beer called it the science of effective organization and Gordon Pask extended it to include information flows "in all
..... Click the link for more information.
This article is written like a personal reflection or and may require .
Please [ improve this article] by rewriting this article in an . (, talk)


The punk subculture is a subculture that is based around punk rock music.
..... Click the link for more information.

..... Click the link for more information.
Gardner Dozois (born July 23, 1947) is an American science fiction author and editor. He was editor of Asimov's Science Fiction magazine from 1984 to 2004.

Biography


..... Click the link for more information.
Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware.
..... Click the link for more information.
This article or section may contain original research or unverified claims.
Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.

..... Click the link for more information.
Lawrence Person (born 1965) is a science fiction writer, critic, and editor of SF critical magazine Nova Express. His work has appeared in Asimov's Science Fiction, Analog
..... Click the link for more information.
Hacker has several common meanings, the unifying characteristic of which is only that it refers to a person who is an avid computer enthusiast. It is most commonly used as a pejorative by the mass media to refer to a person who engages in illegal computer cracking, which is its
..... Click the link for more information.
artificial intelligence (or AI) is "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions which maximizes its chances of success.
..... Click the link for more information.
"Megacorporation" is a term popularized by William Gibson derived from the combination of the prefix mega- with the word corporation. It has become a term popularly used in cyberpunk literature.
..... Click the link for more information.
EARTH was a short-lived Japanese vocal trio which released 6 singles and 1 album between 2000 and 2001. Their greatest hit, their debut single "time after time", peaked at #13 in the Oricon singles chart.
..... Click the link for more information.
Isaac Asimov

A photograph of Asimov taken by Jay Kay Klein
Pseudonym: Dr. A, Paul French, George E. Dale
Born: January 2?, 1920?[1]
Petrovichi, Russian SFSR
Died: March 6 1992 (aged 72)
New York, New York, USA
..... Click the link for more information.
Foundation

Dust-jacket of the first edition
Author Isaac Asimov
Cover artist David Kyle
Country United States
Language English
Series Foundation Series
Genre(s) Science fiction novel
..... Click the link for more information.
Frank Herbert

Born: September 8 1920(1920--)
Tacoma, Washington
Died: January 11 1986 (aged 67)
Madison, Wisconsin
Occupation: Novelist
Nationality: United States
Writing period: 1945-1986
..... Click the link for more information.
Dune

1st edition cover
Author Frank Herbert
Country United States
Language English
Series Dune series
Genre(s) Science Fiction Novel
Publisher Chilton Books
Publication date 1965
..... Click the link for more information.
post-industrial society is a society in which an economic transition has occurred from a manufacturing based economy to a service based economy, a diffusion of national and global capital, and mass privatization.
..... Click the link for more information.
dystopia (from the Greek δυσ- and τόπος, alternatively, cacotopia,[1] kakotopia or anti-utopia) is a fictional society that is the antithesis of utopia.
..... Click the link for more information.
Film noir is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize moral ambiguity and sexual motivation. Hollywood's classic film noir period is generally regarded as stretching from the early 1940s to the late 1950s.
..... Click the link for more information.
Detective fiction is a branch of crime fiction that centers upon the investigation of a crime, usually murder, by a detective, either professional or amateur. Detective fiction is the most popular form of both mystery fiction and hardboiled crime fiction.
..... Click the link for more information.
William Gibson

William Gibson in August 2007
Born: March 17 1948 (1948--) (age 59)
Conway, South Carolina
Occupation: novelist
Writing period: 1977 ?
..... Click the link for more information.
Bruce Sterling

Bruce Sterling at the Ars Electronica Festival
Pseudonym: Vincent Omniaveritas (in fanzine Cheap Truth)
Born: March 14 1954 (1954--) (age 53)
..... Click the link for more information.
Pat Cadigan (born 1953) is an American-born science fiction author, whose work is described as part of the cyberpunk movement. Her novels and stories all share a common theme, exploring the relationship between the human mind and technology.
..... Click the link for more information.
Rudolf von Bitter Rucker (born March 22, 1946 in Louisville, Kentucky) is an American computer scientist and science fiction author, and is one of the founders of the cyberpunk literary movement.
..... Click the link for more information.
John Patrick Shirley (born February 10, 1953) is an American science fiction and horror writer of novels, short stories, and television & film scripts.

Biography

John Shirley was born in Houston, Texas and grew up largely in the vicinity of Portland, Oregon.
..... Click the link for more information.
Postmodernism is a term applied to a wide-ranging set of developments in critical theory, philosophy, architecture, art, literature, and culture, which are generally characterized as either emerging from, in reaction to, or superseding, modernism.
..... Click the link for more information.
Academia is a collective term for the scientific and cultural community engaged in higher education and research, taken as a whole.

The word comes from the akademeia just outside ancient Athens, where the gymnasium was made famous by Plato as a center of learning.
..... Click the link for more information.
Hollywood is a district in Los Angeles, California, situated west-northwest of Downtown Los Angeles. Due to its fame and cultural identity as the historical center of movie studios and movie stars, the word "Hollywood" is often used as a metonym for the Cinema of the United States.
..... Click the link for more information.

This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.