deathmatch (gaming)

Deathmatch (abbreviated DM) is a widely-used gameplay mode integrated into many shooter and real-time strategy (RTS) computer games. The goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a frag limit or time limit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags. It is based around the idea of player spawns, and weapon/item/pickup spawns in one play session.

The term "Deathmatch" is considered coined by game designer John Romero while he and lead programmer John Carmack were developing the LAN multiplayer mode for the computer game Doom. This is partially correct, since the beat'em up World Heroes II by SNK already used the term (although referring to a game mode where arenas had dangerous hazards). Romero commented on the birth of the FPS deathmatch:
"Sure, it was fun to shoot monsters, but ultimately these were soulless creatures controlled by a computer. Now gamers could play against spontaneous human beings--opponents who could think and strategize and scream. We can kill each other!' If we can get this done, this is going to be the f--ing coolest game that the planet Earth has ever f--ing seen in its entire history!'"[1]
Games that had such gameplay features beforehand did not use the term, but later it gained mainstream popularity with the Quake and Unreal Tournament series of games.

Some games give a different name to these types of matches, while still using the same underlying concept. For example, deathmatch in the Halo series of games is named "Slayer", and in Perfect Dark the name"Combat Simulator" is used.

Background

It has been suggested that in 1983, Drew Major and Kyle Powell probably played the world's first deathmatch with Snipes, a text-mode game that was later credited with being the inspiration behind Novell NetWare, although multiplayer games spread across multiple screens predate that title by at least 9 years in the form of Spasim and Maze War.

Other forms of deathmatch

In a team deathmatch, the players are organised into two or more teams, with each team having its own frag-count. Friendly fire may or may not cause damage, depending on the game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment. The team with the highest frag-count at the end wins.

Other forms of deathmatch, though not necessarily for a first person shooter, include the Super Smash Bros. series' timed multiplayer mode.

The 1977 Atari game Combat also fits the spirit of the deathmatch with players trying to frag (kill) each other as many times as possible within a certain time limit.

References

1. ^ Masters of Doom by David Kushner. Quoted in The Weekly Standard, Vol. 012, Issue 23. [1]
Shooter may refer to:
  • Shooter (beverage), mixed drink shooters and drink shots
  • Shooter (2007 film), a 2007 film directed by Antoine Fuqua and starring Mark Wahlberg
  • Shooter (song), a song by Lil Wayne and Robin Thicke
  • Shooter game, a type of video game

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A real-time strategy (RTS) video game is one that is distinctly not turn-based. The phrase real-time is used to distinguish such games within the broader genre of strategic wargames, which has a longer history both inside and outside of video gaming.
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personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine.
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Frag is a computer and video game term. Frag is roughly equivalent to "kill", with the main difference being the player can respawn (play again), i.e. the "kill" is only temporary. In games it is mainly used as a kill count and score system.
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Frag is a term from the Vietnam War, used primarily by U.S. military personnel, most commonly meaning to assassinate an unpopular officer of one's own fighting unit, often by means of a fragmentation grenade (hence the term).
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For information on other uses of the word spawn, see Spawn (disambiguation).

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Alfonso John Romero (born October 28 1967[1]
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John Carmack may refer to
  • John D. Carmack (born August 20 1970), is a widely recognized figure in the video game industry
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local area network (LAN) is a computer network covering a small geographic area, like a home, office, or group of buildings. The defining characteristics of LANs, in contrast to Wide Area Networks (WANs), include their much higher data transfer rates, smaller geographic range, and
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personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine.
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Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of computer and video games.

The majority of programming work on the Quake engine was done by John Carmack.
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Perfect Dark is a 2000 first-person shooter video game for the Nintendo 64 game console. The game was developed and published by Rare, creators of the multimillion-selling GoldenEye 007, an earlier first-person shooter with which Perfect Dark
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19th century - 20th century - 21st century
1950s  1960s  1970s  - 1980s -  1990s  2000s  2010s
1980 1981 1982 - 1983 - 1984 1985 1986

Year 1983 (MCMLXXXIII
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Snipers) is a text-mode networked computer game that was created in 1983 by SuperSet software. Snipes is officially credited as being the original inspiration for Novell NetWare.
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NetWare is a network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a PC, and the network protocols were based on the archetypal Xerox XNS stack.
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Spasim (space simulation) was a 32-player 3D networked game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974. Jim Bowery claims that it is the very first first-person shooter and has offered reward of US $500 to anyone
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Friendly Fire may refer to:
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Super Smash Bros., known in Japan as Nintendo All-Star! Dairantō Smash Brothers (
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Combat is an early video game by Atari for the Atari 2600. It was released as one of the nine launch titles for the system in October, 1977, and was included in the box with the system from its
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The Weekly Standard

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Owner News Corporation
Publisher Terry Eastland
Editor Fred Barnes
William Kristol
Founded September 1995
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