mancala

Information about mancala

Enlarge picture
A foldable wooden Mancala board
Mancala (Arabic: منقلة, manqalä) is a family of board games played around the world, sometimes called sowing games or count and capture games, which comes from the general gameplay. Mancala games play a role in many African and some Asian societies comparable to that of chess in the West. The mancala games best known in the Western world are Kalah, Oware (or Awele), Congklak, Omweso, and Bao.

The word mancala comes from the Arabic word naqala (literally "to move"). There is no traditional game with the name mancala; rather mancala is a type of game. This word is used at least in Syria, Lebanon and Egypt, but is not consistently applied to any one game.

In the Western world, mancala is often used as a synonym for the game Kalah. This traditionally incorrect usage is helped by marketing.

General gameplay

Mancala games share a general gameplay sequence of picking up all seeds from a hole (the strategy), then sowing seeds one at a time from a hole, and capturing based on the state of board. This leads to the English phrase "Count and Capture" sometimes used to describe the gameplay. Although the details differ greatly, this general sequence applies to all games.

Equipment

Wooden Mancala Board from West Africa
Equipment is typically a board, constructed of various materials, with a series of holes arranged in rows, usually two or four. Some games are more often played with holes dug in the earth, or carved in stone. The holes may be referred to as "depressions", "pits", or "houses". Sometimes, large holes on the ends of the board, called stores, are used for holding captured pieces. Playing pieces are seeds, beans, stones, or other small undifferentiated counters that are placed in and transferred about the holes during play. Nickernuts are one common example of pieces used. Board configurations vary among different games but also within variations of a given game; for example Endodoi is played on boards from 2 × 6 to 2 × 10.

With a two-rank board, players usually are considered to control their respective sides of the board, although moves often are made into the opponent's side. With a four-rank board, players control an inner row and an outer row, and a player's seeds will remain in these closest two rows unless the opponent captures them.

Object

The object of mancala games is usually to capture more seeds than the opponent; sometimes, one seeks to leave the opponent with no legal move or to have your side empty first in order to win.

Sowing

Before sowing.
After sowing from the first hole.
At the beginning of a player's turn, they select a hole with seeds that will be sown around the board. This selection is often limited to holes on the current player's side of the board, as well as holes with a certain minimum number of seeds.

In a process known as sowing, all the seeds from a hole are dropped one-by-one into subsequent holes in a motion wrapping around the board. Sowing is an apt name for this activity, since not only are many games traditionally played with seeds, but placing seeds one at a time in different holes reflects the physical act of sowing. If the sowing action stops after dropping the last seed, the game is considered a single lap game.

Multiple laps or relay sowing is a frequent feature of mancala games, although not universal. When relay sowing, if the last seed during sowing lands in an occupied hole, all the contents of that hole, including the last sown seed, are immediately resown from the hole. The process usually will continue until sowing ends in an empty hole.

Many games from the Indian subcontinent use pussa-kanawa laps. These are like standard multilaps, but instead of continuing the movement with the contents of the last hole filled, a player continues with the next hole. A pussa-kanawa lap move will then end when a lap ends just prior to an empty hole. ''

Capturing

Depending on the last hole sown in a lap, a player may capture seeds from the board. The exact requirements for capture, as well as what is done with captured seeds, vary considerably among games. Typically, a capture requires sowing to end in a hole with a certain number of seeds, or ending across the board from seeds in specific configurations.

Another common way of capturing is to capture the contents of the holes that reach a certain number of seeds at any moment.

Also, several games include the notion of capturing holes, and thus all seeds sown on a captured hole belong at the end of the game to the player who captured it.

History

Enlarge picture
Ancient Gebeta (i.e. mancala) holes in the base of an Aksumite stele, Axum, Ethiopia.
The first evidence of the game are fragments of a pottery board and several rock cuts found in Aksumite Ethiopia in Matara (now in Eritrea) and Yeha (in Ethiopia), which are dated by archaeologists to between the 6th and 7th century AD; the game may have been mentioned by Giyorgis of Segla in his 14th century Ge'ez text "Mysteries of Heaven and Earth," where he refers to a game called qarqis, a term used in Ge'ez to refer to both Gebet'a (Mancala) and Sant'araz (modern sent'erazh, Ethiopian Chess).[1] The similarity of some aspects of the game to agricultural activity and the absence of a need for specialized equipment present the intriguing possibility that it could date to the beginnings of civilization itself; however, there is little verifiable evidence that the game is older than about 1300 years. Some purported evidence comes from the Kurna temple graffiti in Egypt, as reported by Parker in 1909 and Murray in his "Board games other than chess". However, accurate dating of this graffiti seems to be unavailable, and what designs have been found by modern scholars generally resemble games common to the Roman world, rather than anything like Mancala.

Although the games existed in pockets in Europe -- it is recorded as being played as early as the 17th century by merchants in England -- it has never gained much popularity in most regions, except in the Baltic area, where once it was a very popular game ("Bohnenspiel") and Bosnia, where it is called Ban-Ban and still played today. Mancala has also been found in Serbia, Bulgaria, Greece ("Mandoli", Cyclades) and in a remote castle in southern Germany (Schloss Weikersheim).

The USA has a larger mancala playing population. A traditional mancala game called Warra was still played in Louisiana in the early 20th century.

Analysis

Sowing games can be analyzed using combinatorial game theory: see Jeff Erickson's article "Sowing Games". Even on slow hardware, computer programs can easily defeat strong human players.

See also

Bibliography

  • Jeff Erickson, Sowing Games, in Games of No Chance, Cambridge University Press, 1998 http://compgeom.cs.uiuc.edu/~jeffe/pubs/sowing.html.
  • Larry Russ, The Complete Mancala Games Book, Marlowe and company, NY, 2000.
  • Philip Townshend, African Mankala in Anthropological Perspective, Current Anthropology, Vol. 20, No. 4. (December 1979), pp. 794-796.
  • Charles Goren, Goren's Hoyle Encyclopedia of Games, Chancellor Hall, Ltd. NY, 1961.

References

1. ^ Richard Pankhurst, "Gäbäṭa," in Siegbert von Uhlig, ed., Encyclopaedia Aethiopica: D-Ha (Wiesbaden:Harrassowitz Verlag, 2005), pp.598.

External links

al-‘Arabiyyah in written Arabic (Kufic script):  
Pronunciation: /alˌʕa.raˈbij.ja/
Spoken in: Algeria, Bahrain, Egypt, Iraq, Jordan, Kuwait, Lebanon, Libya, Mauritania, Morocco, Oman,
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A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface, usually specific to that game). Simple board games often make ideal "family entertainment" since they are often appropriate for all ages.
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Africa is the world's second-largest and second most-populous continent, after Asia. At about 30,221,532 km² (11,668,545 sq mi) including adjacent islands, it covers 6% of the Earth's total surface area, and 20.4% of the total land area.
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Chess is a recreational and competitive game for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th
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Games in the mancala family include:

Popular games

The most widely played games are probably:
  • Pallanguzhi is played in Southern India with 2 x 7 stores. Two varieties of this game are popular, Kaashi and Bank.

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Western world, the West or the Occident (Latin occidens -sunset, -west, as distinct from the Orient) [1] can have multiple meanings dependent on its context (e.g., the time period, or the social situation).
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Kalah, also called Kale, Kalaha or Mancala, is a game in the mancala family introduced to the West by William Julius Champion Jr in the early 20th century.
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Oware is an abstract strategy game and the mancala game most widely considered suitable for serious adult competition. Oware is the national game of Ghana, and the particular name "Ɔware" is that given by the Akan speaking people there.
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Congklak is a mancala game played in Indonesia (Borneo), Singapore, and Malaysia. Minor variants are known as Tchonka, Naranj, Dakon or Sungka and are played in other parts of Indonesia (mostly Java), Sri Lanka, the Maldives, southern Thailand, the Philippines and the Marianas.
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Omweso, sometimes shortened to Mweso, and also known as coro, is a mancala popular in Uganda. It uses an 4×8 board instead of the 2×6 board used in games like Oware.
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Bao is one of the most complex mancala games played. It uses an 8×4 board and 64 seeds, with two seeds for every playable hole.

The object of the game is to empty your opponent's front row, or deprive him of any legal moves, while still protecting your own front row.
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Homat el Diyar
Guardians of the Land


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(and largest city) Damascus

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Kūllūnā li-l-waṭan, li-l-'ula wa-l-'alam   (Arabic)
"Nous sommes tous pour le pays, la sublimation et le drapeau!"
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Gumhūriyyat Miṣr al-ʿArabiyyah
Arab Republic of Egypt


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Anthem
Bilady, Bilady, Bilady
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Kalah, also called Kale, Kalaha or Mancala, is a game in the mancala family introduced to the West by William Julius Champion Jr in the early 20th century.
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A strategy is a long term plan of action designed to achieve a particular goal, most often "winning". Strategy is differentiated from tactics or immediate actions with resources at hand by its nature of being extensively premeditated, and often practically rehearsed.
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Nickernuts are smooth, shiny seeds that are used to play mancala games such as oware in the Caribbean. They are produced by the sprawling thorny coastal shrubs Caesalpinia bonduc and C. major, which produce grey and yellow seeds, respectively.
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Sowing is the process of planting seeds.

Hand sowing is the process of casting handfuls of seed over prepared ground: broadcasting. Usually, a drag or harrow is employed to incorporate the seed into the soil.
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መነገሠ ፡ አከሰመ
Mangiśta Aksum
Kingdom of Aksum

The Kingdom of Aksum at its greatest extent.
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Ethiopia (IPA: /i.θi.oʊ.pi.ə/) ( ʾĪtyōṗṗyā), officially the
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Matara (or Metera), is an archeological site in Eritrea (a few kilometers south of Senafe) and was a major Aksumite and Pre-Aksumite city. Since Eritrean Independence, the National Museum of Eritrea has petitioned the Ethiopian Government to return artifacts removed from the
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Yeha (Ge'ez ይሐ yiḥa, older ESA ḤW[1]) is a village in northern Ethiopia, located in the Mehakelegnaw Zone of the Tigray Region. It has a longitude and latitude of .
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Ge'ez}}} 
Writing system: Ge'ez alphabet 
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Official language of: Liturgical language of the Ethiopian Orthodox Tewahedo Church, Eritrean Orthodox Tewahdo Church, Ethiopic Catholic Church,[2] and Beta Israel[3]
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Ge'ez}}} 
Writing system: Ge'ez alphabet 
Official status
Official language of: Liturgical language of the Ethiopian Orthodox Tewahedo Church, Eritrean Orthodox Tewahdo Church, Ethiopic Catholic Church,[2] and Beta Israel[3]
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Chess is a recreational and competitive game for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th
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Agriculture (from Agri Latin for ager ("a field"), and culture, from the Latin cultura "cultivation" in the strict sense of "tillage of the soil". A literal reading of the English word yields "tillage of the soil of a field".
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